Texture artist.
Game developer.
I make textures and materials with Substance Designer and Painter, and develop games in Godot.
Take a look around.
Browse my projects, see my texture work, or learn more about me.
Projects.
A movement FPS with procedural terrain, brutalist spaces and changing art direction.
REDUX
UNDER CONSTRUCTION / COMING SOONA multiplayer FPS in development, with map tools and community modes.
Portfolio.
Résumé.
Texture artist.
Game developer.
My background started in web and visual design before I moved into building games. Since then, I've worked on environments, 3D assets, gameplay and development tools. Texture and material art is where I want to focus professionally, while game development has given me a broader understanding of how the different pieces fit together.

Education.
- IN PROGRESSCONTINUING EDUCATIONGAME DEVELOPMENTIU / ONLINE
Game Design & Game Development Masterclass
I'm currently taking IU's Game Design & Game Development Masterclass. For the coursework, I developed Turbo Pixel, a small arcade racer in Godot. It brought together visual planning, modular track building and gameplay systems in one project.
VIEW TURBO PIXELONGOING - 2021 - 2022SCHOOL-BASED TRAININGMEDIA MANAGEMENTBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
My focus here was media management, project planning and production. It added another side to my earlier design experience: thinking about how a project is organized as well as how it looks.
- 2019SCHOOL-BASED TRAININGPRODUCT DESIGNBS13 / HAMBURG
Berufliche Schule Anlagen- und Konstruktionstechnik
I explored product concepts and technical design, looking at design from a more functional perspective alongside the visual work I had done before.
- 2016 - 2019SCHOOL-BASED TRAININGWEB DESIGNBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
My earlier training focused on web design and development. This was also the period when I started working on websites professionally.
Experience.
- 2022 - ONGOINGINDEPENDENT / SELF-DIRECTEDGAME DEVELOPMENT / GODOT
Independent game development
Since 2022, I have been developing games independently in Godot. I started with experiments in environments and FPS gameplay, then moved toward larger projects involving movement, weapons, assets, maps and tools. Working across these areas has helped me understand both the visual and the technical sides of making a game.
VIEW PROJECTS - 2017 - 2019FREELANCEWEB & VISUAL DESIGNCENTRAWEB
Freelance web designer
Alongside my earlier studies, I worked on responsive WordPress websites, interface design and SEO. Unlike my personal projects, this meant designing for other people and their requirements.
Skills & tools.
Substance Designer / Substance Painter / Photoshop
Blender / TrenchBroom / Godot
GDScript / JavaScript
HTML / CSS

