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PROJECT / 02OPEN-WORLD / MOVEMENT FPS

LUCENT: RUSH.

An open-world FPS built around movement and combat.

DEVELOPMENT / STEAM PAGE LIVE
00 / CHARACTER DESIGN

Silas.

Silas is the protagonist of LUCENT: RUSH. His design is part of the game's evolving visual identity.

LUCENT: RUSH is an open-world FPS I have developed over roughly two years, set in a procedurally generated desert with brutalist architecture.

Sliding, wall-running and dashes shape traversal, alongside responsive, boots-on-the-ground shooting.

Dynamic weather, a day and night cycle, and procedural worms and robots are among the systems I have built. The visuals have evolved through several overhauls as my skills improved.

01 / MOVEMENTLUCENT: RUSH

Movement built around the slide.

Sliding began as an accidental mechanic. I kept refining it until it became the foundation of LUCENT: RUSH.

Wall-running, dashes and momentum-based traversal add mobility without replacing grounded movement and combat.

KEY PARTS
  • Slide-focused movement
  • Wall-running and dashes
  • Fast traversal and grounded gameplay
SYSTEM / MOVEMENTVIDEO / OPEN
02 / THE WORLDLUCENT: RUSH

An endless desert.

The landscape is generated procedurally, with sand environments and brutalist architecture extending beyond a fixed map.

Changing weather and a day and night cycle shape the atmosphere. Procedural worms and robots are part of the systems developed for this world.

I have created the assets and game systems myself, rebuilding the visual direction several times during development.

KEY PARTS
  • Endless procedural terrain
  • Dynamic weather and day/night cycle
  • Procedural worms, robots and self-made assets
WORLD / PROCEDURAL GENERATIONVIDEO / OPEN
03 / COMBATLUCENT: RUSH

Grounded gunplay and fluid combat.

Movement is central, but shooting does not depend on constant speed. LUCENT: RUSH also has smooth, boots-on-the-ground FPS gameplay.

Silas is the protagonist, and combat is designed to work both on foot and during faster traversal.

KEY PARTS
  • Responsive on-foot shooting
  • Combat alongside fast movement
  • Silas as the main character
GAMEPLAY / COMBATVIDEO / OPEN
WHAT I TOOK FROM IT

Over two years, LUCENT: RUSH has grown from a slide mechanic into an open-world FPS, with ongoing work on its world, combat, procedural systems and visual design.