01 / 03GAME DEVELOPMENT
SEAN HINRICHSEN / PERSONAL WORKINDEX / 00
WHAT I WORK ONGAMEPLAY/
GAMEPLAY/
MATERIALS/
LEVELS.
LUCENT: RUSHON STEAM ↗PREVIEW01 / 04
Projects
LUCID / LUCENT: RUSH / REDUX
01 / PROJECTSGAME DEVELOPMENT
Projects.
02 / PORTFOLIOARTWORK
Portfolio.
03 / ABOUTBACKGROUND & EXPERIENCE
About me.
Game developer.
Visual designer.

Education.
- IN PROGRESSCONTINUING EDUCATIONGAME DEVELOPMENTIU / ONLINE
Game Design & Game Development Masterclass
One of my IU course projects is Turbo Pixel, a 3D arcade racing game I developed in Godot.
EXPLORE TURBO PIXEL ↗ONGOING - 2021 - 2022SCHOOL-BASED TRAININGMEDIA MANAGEMENTBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
Training in media management, project planning and production workflows.
- 2019SCHOOL-BASED TRAININGPRODUCT DESIGNBS13 / HAMBURG
Berufliche Schule Anlagen- und Konstruktionstechnik
Training in product concepts and technical design.
- 2016 - 2019SCHOOL-BASED TRAININGWEB DESIGNBS17 / HAMBURG
Berufliche Schule für Medien und Kommunikation
Training in web design and development.
Experience.
- 2022 - ONGOINGINDEPENDENT / SELF-DIRECTEDGAME DEVELOPMENT / GODOT
Independent game development
Developing FPS projects in Godot since 2022, focusing on movement, weapons, levels and tools.
LUCID / LUCENT: RUSH / REDUX
FEATURED / GAME DEV JOURNEYLUCID developer diary ↗ - 2017 - 2019FREELANCEWEB & VISUAL DESIGNCENTRAWEB
Freelance web designer
Designed responsive websites with WordPress/CMS, interface design and SEO.
Skills & tools.
PROGRAMMING LANGUAGES
GDScript / JavaScript
WEB TECHNOLOGIES
HTML / CSS
GAME DEVELOPMENT TOOLS
Godot / TrenchBroom / Blender
DESIGN & MATERIAL TOOLS
Substance Designer / Substance Painter / Photoshop
04 / CONTACTLET'S CONNECT
Contact.
EMAIL / SOCIAL
Get in touch.
WRITE A MESSAGE / 03


