Turbo Pixel.
An arcade racer built from concept to playable game.
Developed in Godot for IU's Game Design & Game Development Masterclass, with time trials, AI races and arcade handling inspired by Trackmania and Mario Kart.
Concept.
Turbo Pixel focuses on accessible arcade driving and tracks that reward precision. I developed the levels, vehicle controls, AI opponents and race systems in Godot.
Game modes.
Race Against the Time
Solo time trials with medal targets, focused on improving lap times.
PvE Laps
Three-lap races against three AI-controlled cars, balancing speed and consistency.
Development.
Concept and direction
Used moodboards and brainwriting to define the arcade handling and colorful, low-poly style.
Track and environment
Sketched the track, translated it into a digital layout and built the environment with modular, snap-to-grid assets.
Driving and race systems
Built vehicle controls in Godot and GDScript, refining handling through playtests and implementing AI, timing and race systems.